E.L.F Educate Learn Focus

Research & Ideas

http://www.eni.co.uk/exhibitions/portable_exhibition_stands/

http://www.archiexpo.com/prod/extension-concepts/portable-exhibition-stands-63674-191725.html

At my Primary school St Vincents I participated in an event which took part on the school premises but was in a Mobile trailer, I still remember the experience to this day.
http://www.aberdeenshire.gov.uk/parentscarers/wellbeing/alec.asp

How Facebook can be used to educate
http://www.onlinecollege.org/2009/10/20/100-ways-you-should-be-using-facebook-in-your-classroom/


Group Work Mind Map
Click on Images to englarge




Online Poll
http://www.ipsos-mori.com/researchpublications/researcharchive/298/Computer-Games-In-Schools.aspx


Meaning
ELF Education Learning Focus



The theme behind the logo ideas was to incorporate the concept of the table without using the image of the table into our logo design. So we decided as a group to use the finger tracking concept.


We chose one logo and developed it.
This is the logo we developed we flipped the 'F' in 'ELF' to create a face we though the name ELF and making our logo into a face as well as incorporating our finger tracking works well because of being in the Christmas period.

Our brief and Proposal

Proposal
We are a group of graphic designers known as E.L.F (Education learning focus). We intend to change the way schools educate their pupils. We want to present the idea of combining low cost and available software into a multi touch technology table (MTTT). With all of the technology that is being invented, it should be embraced within the education system.

The multi touch technology table (MTTT) is very similar to the interactive whiteboards. Interactive whiteboards have been used for years and they are a great way of keeping a class attention due to their vast variety of functions. A multi touch table carries similar features but it will be for the students to use rather than the teachers. With students losing focus in schools this could be a great way of keeping a class focused more. Students will gain a bigger morale for school if they know they will be learning interactively. Technology is all around us and all ages of students use some kind of technology.

An Ipsos MORI survey investigating students' attitudes to mainstream computer games has revealed that three in five 11-16 year-olds would like to use computer games to learn in school. The research, which surveyed over 2,300 11-16 year-old students in England and Wales, explores students' opinion and use of games and the findings could help to determine how computer games may be integrated into the school curriculum. Nearly 90% of those students who said they would like to use games at school agreed that it would make their lessons more interesting and stimulating for them to learn and to keep it all in their heads. So why don’t we give them what they want to ensure they get the best out of school.

Interactive tables are already being integrated into schools, but at a high price. The multi touch technology table (MTTT) we intend to introduce has already been invented by Seth Sunderland, but has not yet been integrated into schools. Seth Sunderland has invented the interactive table with everyday classroom items such as chairs, a projector, a Perspex screen, a laptop, a sheet of paper and a camera. A majority of the equipment used to create the multi touch technology table (MTTT) should already be in schools; if not the cost to get the equipment is low.

We intend to introduce the multi touch technology table (MTTT) through an exhibition in a school environment. We plan to demonstrate how interactive tables can be put together and how this method of interactive learning can bring a new dimension, to the traditional learning environment.  We plan to have five plus branded multi touch technology tables (MTTT) placed in a school hall/gymnasium and one non branded multi touch technology table to demonstrate the set up process. Our goal is to get schools involved with making the multi touch technology table (MTTT) and actually use it, in classrooms, assemblies, play time and after school clubs.

Benefits
§  Cost effective

§  The interactive table encourages group work (Social interaction)
§  Allows students to explore learning through sound touch and sight in the same perspective as a normal everyday classroom.
§  Sets focus to one point of the room.
§  The interactive table can be made to whatever size is desired.
§  The layout and style of the table allows students to get involved, while the teacher still maintains control of the class. Also this will enable the teacher to see the class in a new perspective.

Game Ideas For Interactive Table





 These are game designs members of the group designed, but as we were told by our lectures we are not game designers we have no experience and this job should be left to a games designers.
Table Designs
We are not selling a brand but an idea of using free software and equipment already in schools to create an inexpensive tool for learning.


Construction of Interactive Table

How the Table Works
Click images to enlarge

We followed Seth Sandlers concept for the interactive table, but it was taking to long to get the configuration correct. It was taking up too much of our time, so we was advised w




We did even get in contact with Seth Sandler

www.sethsandler.com  For more information on the interactive Table and other free
download able software.


We thought of the message we wanted to communicate in our proposal and discovered that all this technology is built not for any particular purpose which gave us a different brief to fulfil.

Research

We discovered Johnny Lee Chung on www.ted.com and he makes interactive tables and white boards using a different concept to Seth Sandler an easier one to set up as well so we as a group decided to go with Johnny Lee Chungs concept due to the time limit we had on this project and because of the true understanding of it.

New Defined Proposal
We are a group of graphic designers known as E.L.F (Education learning focus). We intend to change the way schools educate their pupils. We want to present the idea of combining low cost and available software into a multi touch technology table (MTTT). With all of the technology that is being invented, it should be embraced within the education system.
Open source software is very often developed in a public, collaborative manner. Open Source software is the most prominent example of open source development and often compared to (technically defined) user generated content or (legally defined) open content movements.
We aim to do this through lessons plain which will last the duration of a lesson/ a day. The lesson plan consists of an introduction of E.L.F (Education Learning Focus) a presentation about open source software and structured demonstrations showing the possibilities of open source software. We want design technology pupils to engage and think of the unthinkable possibilities of how open source software can be used in an education environment.
E.L.F (Education Learning Focus) has created a blog/website for the design technology pupils to collaborate their ideas with open source experts. We believe open source software is created with intelligence but is built with no purpose in the educational environment. The aim of the blog/website is to give open source software a purpose in the educational environment and to let the unthinkable possibilities become reality. The website will create an ever lasting legacy that will never end because technology is endless and with technology growing so dose open source software.
E.L.F (Education Learning Focus) believes open source software can save the educational system money but are dubious of how they can be integrated into schools with a purpose. We believe design pupils should be thinking of building for a purpose in there planning, rather than building just because it looks outstanding.
Benefits of open source software
·         Saves money
·         Everyone can access open source software

Disadvantages of open source software
·         Not enough people know about it
·         It is built for intelligence more than purpose

Concept Diagram






Check our Blog out and start sharing your ideas.







Leaflet Design Ideas

These are leaflet designs only showing the front and back of the folded leaflet, we have decided not to use any of these designs and have opted for a plain white leaflet with green, red and blue lines inside of a block colour and white line.






Final Leaflet Design
Click on Image to enlarge


ADI Exhibition
Click on image to enlarge





We did have complications when setting up the exhibition, such as using the wrong paint for the outline on out wall the paint was for metal and wood, we used it on plaster which causes it to crack and flake once it was dry. Other problems included positioning the projector correctly so it fitted flush into the painted red outline and getting the programme to configure correctly.

Exhibition Outcome
 
It was great to get feedback from our 1st year lectures and everyone else who visited the exhibition, we all worked well as a team and stood strong when things were going wrong but we all managed to pull it off.


Everyone enjoyed the interactive white board and everyone touch their artistic side, when drawing with the Infrared Pen.








External Exhibition


During all of our works and preparation we have been looking for a school to introduce open source software into, but it hasn't been a successful. We then went on to contacting school and local libraries with again no success. I have contacted numerous gallery and exhibition spaces. We need to think of somewhere to demonstrate open source software, somewhere will it will be taken into consideration for the education system butting finding some where is becoming quite challenging.


I had a thought if we can’t get some where we can still spread the demonstration, via leaflets and online media sites.  


We could send leaflets to schools which the tutors can give design technology students which can then join the legacy online.